#version 150 #moj_import <minecraft:fog.glsl> #moj_import <minecraft:dynamictransforms.glsl> #moj_import <minecraft:projection.glsl> in vec3 Position; out float vertexDistance; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); vertexDistance = fog_distance(Position, FogShape); }