#version 150 #moj_import #moj_import #moj_import in vec3 Position; in vec2 UV0; out float vertexDistance; out vec2 texCoord0; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); vertexDistance = fog_distance(Position, FogShape); texCoord0 = (TextureMat * vec4(UV0, 0.0, 1.0)).xy; }