#version 150 // Can't moj_import in things used during startup, when resource packs don't exist. // This is a copy of dynamicimports.glsl layout(std140) uniform DynamicTransforms { mat4 ModelViewMat; vec4 ColorModulator; vec3 ModelOffset; mat4 TextureMat; float LineWidth; }; in vec4 vertexColor; out vec4 fragColor; void main() { vec4 color = vertexColor; if (color.a == 0.0) { discard; } fragColor = color * ColorModulator; }