#version 150 #moj_import #moj_import #moj_import in vec3 Position; in vec4 Color; in vec2 UV0; in ivec2 UV2; in vec3 Normal; uniform sampler2D Sampler2; out float vertexDistance; out vec4 vertexColor; out vec2 texCoord0; vec4 minecraft_sample_lightmap(sampler2D lightMap, ivec2 uv) { return texture(lightMap, clamp(uv / 256.0, vec2(0.5 / 16.0), vec2(15.5 / 16.0))); } void main() { vec3 pos = Position + ModelOffset; gl_Position = ProjMat * ModelViewMat * vec4(pos, 1.0); vertexDistance = fog_distance(pos, FogShape); vertexColor = Color * minecraft_sample_lightmap(Sampler2, UV2); texCoord0 = UV0; }